About the comic:

Q: How do you draw the comic?
A: I draw it entirely on the computer, which has both advantages and disadvantages. Someday I might do one of those "how it's made" things with screen shots of the comic in process, but I haven't yet.

Q: What tools do you use in producing the comic?
A: Currently I use a factory rebuilt HyperPen tablet and GIMP for Windows. Both have their drawbacks, but one was cheap and the other was free, so I've gotten far more than I paid for out of them.

Q: How long does it take you to draw each strip?
A: I don't know. I don't do them all in one sitting and I don't time myself. It's not like I get paid by the hour or anything. I think it's about six to eight hours each but that's just a guess.

Q: Do you make any money off this?
A: Not a cent. It's a labor of love. The ads at top pay Comic Genesis' bills, not mine, and I don't ask for donations... yet.

Q: Why does Lynette/Alison look so thin/fat/short/pinheaded/masculine/large-busted?
A: Okay, look, I'm not a great artist. The proportions of my characters change over time, generally going back and forth from one extreme to another as I overcompensate for my mistakes. Each time I overcompensate a little less until I finally get it right. It's just how I improve.

Q: You've said Lynette is based of a character from an earlier project, can I read it?
A: No. I don't even know if it still exists and I don't want people confusing Lynette Mk I with Lynette Mk II.

Q: Can you draw Lynette naked?
A: Yes. I can draw anyone naked if I really want to. So can you.

Q: Can I be in your comic?
A: Only if I really like you, and even then, probably not.

About the Author:

Q: What got you interested in art?
A: I've been making and enjoying art for longer than I can remember. People who aren't interested in art seem strange to me.

Q: Why are you doing a comic strip?
A: I've been drawing comic strips since I was about six. That's when I decided I wanted to be a "cartoonist" instead of an "artist." The only thing I'm doing different now is that I'm only drawing one and I'm putting it on the internet.

Q: How do you get your ideas?
A: I think about things too much. I also read a lot and watch documentaries on TV. I especially like books and shows about unusual facts, and I get a lot of inspiration from things like "Fenton and Fowler's Best Worst and Most Unusual" and that old Discovery Channel series "Would You Believe It?"

Q: What are your influences?
A: I read all of Hergé's "Adventures of Tintin" books I could get my hands on several times when I was little and I think they're still a big influence on my art. I also watched a lot of old Warner Bros "Looney Tunes" and "Merrie Melodies", as well as Chuck Jones' Coyote and Roadrunner cartoons. Those influenced a lot of my earlier work although you might not know it now. Then I discovered anime as a teenager and that's a pretty visible influence in my work. I was further influenced by other webcomics: particularly Martiza Campos' "College Roomies From Hell!!!", Josh Phillips' "Avalon High" and Akira Hasegawa's "Experimental Comic Kotone."

Q: Do you have any favorite authors or artists?
A: Lewis Carrol and J.R.R. Tolkien are my two favorite authors. I also like P.K. Dick, H.P. Lovecraft, and Arthur C. Clarke. In visual arts there are many pieces of artwork I like but I rarely keep track of favorite artists. In film and animation I'm fond of the Coen Brothers and Alfred Hitchcock, and love Hayao Miyazaki's movies.

Q: What other arts are you into?
A: I've tried writing and I've tried drawing. I consider comics to be some of both. I'd like to get into oil painting someday but I haven't yet.

Q: Do you plan to do art proffessionally?
A: No. I used to but then I decided not to: doing art as a living sounds like a lot less fun than doing it for fun.

If you've got a question you'd like to see answered here email it to me at .

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"Sharing a Universe" and all related characters etc. copyright Stephen Southworth, 2002-2006.
Sharing a Universe is hosted on Comic Genesis, a free webhosting and site automation service for webcomics.